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Thread: Invisible Objects question.

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    Clicker Multimedia Fusion 2
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    Invisible Objects question.

    I know any active object that exists anywhere in a runtime application is going to have some impact on the processing loops in the games performance, simply because they exist within the general loop. Being invisible wont effect the performance take it has on the games loop performance.

    So with that out of the way, I was wondering if invisible objects had any impact on a games graphical performance?

    Please answer keeping in mind the difference between processor performance and graphical performance, especially in HWA.

  2. #2
    Clickteam Clickteam

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    Re: Invisible Objects question.

    No, they have no effect on graphical performances, as they aren't displayed.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Invisible Objects question.

    In MMF's code, "visibility" for graphics simply means "should I draw or not?". That's all

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    Clicker Multimedia Fusion 2
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    Re: Invisible Objects question.

    Alright, I just wanted to get a second (and in this case, third) guys say in on this. My game is rather graphically intense and I just wanted to make sure that I'm going to be able to preserve performance on the game by simply making these objects invisible in the options. Thanks guys.

  5. #5
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Invisible Objects question.

    @Yves: Are pixelshaders calculated when the objects are not displayed (out of the screen or invisible)?

  6. #6
    Clickteam Clickteam

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    Re: Invisible Objects question.

    Pixel shaders come at the end of the display routine, they are not processed when the object is invisible or out of the clipping area.

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