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Thread: Platform Movement Object Question

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Talking Platform Movement Object Question

    Hi,

    I'm using the Platform Movement Object and when my object is jumping and I set its animation to jumping I can't seem to have the animation move past the first frame. It is a two frame animation. I can force it to go to the 2nd frame when it jumps but then I don't get the first frame and really I shouldn't have to force it, the animation should just play no?

    Object is Jumping -> change animation sequence to jumping .... shouldn't that play all the frames in the sequence or do I do it another way :-) Do I have to move the sequence programatically say after x seconds move the sequence during the jump?

    Thanks for help!

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Go ahead and upload your mfa so we can take a look at your problem. There are lots of reasons for this to happen.

    Thanks,

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Multimedia Fusion 2 Developer
    Blue66's Avatar
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    One common mistake that causes this is when two events try to change the animation at the same time.

    For example
    Event1
    <PMO Object is moving>
    - change animation to Walk

    Event2
    <PMO Object is jumping>
    - change animation to Jump

    Now when you walk + jump at the same time, both events will fire. The first event changes the animation to the walk animation, but before the frame is drawn on screen, the second event changes the animation to jump. Since the animation is constantly changing before the frame is drawn, it will only show the first animation frame instead of the full animation.

    A solution for this instance would look like this:

    Event1
    <PMO Object is moving>
    <(negate) PMO Object is jumping>
    - change animation to walk

    Event2
    <PMO Object is jumping>
    - change animation to jump

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    I have it worked out now I think :-) I was using Chaos's advanced platform example tutorial and copying his methods. When I moved the command to change the character animation to jumping into the same event that jumped the character I got back my jumping animation. I had the command separated like Chaos did in his tutorial whereby the change animation to jumping command was associated with with the repeatedly pressing the jumping key condition... therefore if you didn't hold the Z, the jump key the animation would change back to something else or never play the jumping animation for very long at all. I didn't realize to get the entire jump animation to play then you would have to mash down the Z during the entire jump... That's cool, I just didn't know it and at least I can decide if I want to animate at the jump point or at the repeated key point...
    Thanks for help!

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