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Thread: Is Flash HWA Compatible?

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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Is Flash HWA Compatible?

    I've been wondering this fro a while. There's an alternative to color replace, which HWA is required to use. I think it's called Shaders, if memory serves. Anyway, if i'm making a game and export in flash, will the new colors I use on the object by using shaders method still work? Or am I still limited to using Color Replace method for flash games? Last I checked, using color replace slows the FPS down on flash games (where it does not on regular .exe games). But I hear this is supposedly going to be corrected soon in a later build of MMF2. I have yet to hear anything about this since last I heard.

    So this is why I was wondering if flash is HWA compatible. Of all the HWA effects it can produce in a regular game, would be able to produce in a flash game? If not, maybe there are some alternative effects that could produce the same effect, but in a flash game instead.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Flash support the main HWA effects, but not shaders. It also supports the RGB Coefficient and the semi-transparency for the layers, frame and objects.
    Flash display is HWA driven.

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    Clickteam Clickteam
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    I don't know if Flash is HWA compatible. I just wanted to point out that starting from build 254, the Flash runtime supports the RGB coefficient effect. Maybe this can help you in changing the colors?

    EDIT: Francois was faster.

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    Whats the RGB Coefficient effect? Is that like the color replace thing, or is this something different?

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    You'd have to try yourself, it is different from Replace Color. RGB Coefficient affects the whole sprite by changing the balance of colors.

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    Can someone explain to me the use of RGB Coefficient effect in flash? Do I need to download a new extension to use? Or do I already have it?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    You alreread have it. The RGB coefficient multiplies each pixel : if the color is white, you can tint it in whatever color you want. Best for you is to try with a background oibject and enter different values, you'll quickly see what it does.
    There is a RGB coefficient for the frame, and for layers.

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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Okay, does it make a difference that I am running Build R253? I read somewhere that regular MMF2, and MMF2 HWA version were put together at some point, but I'm unsure which version that was. :-/

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    Start > Control Panel > Programs

    If there is a HWA listed then MMF and HWA has not merged yet.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Quote Originally Posted by nivram View Post
    Start > Control Panel > Programs

    If there is a HWA listed then MMF and HWA has not merged yet.

    Marv
    When I looked at this, the only ones I see are 'MMF2 Developer SWF File Exporter' and 'Multimedia Fusion Developer 2'. So I guess that means the last build I have is a merge? I still can't find the HWA options though.
    Also, I have not installed an HWA version before or after I updated from my CD to the latest R253, the one that is recognized by MMF2's update system (not the one on the forum). So I'm not sure if that makes any difference.

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