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Thread: follow the leader vector movment *2

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    follow the leader vector movment *2

    I saw the example for follow the leader and wanted to make a two player game with followers I don't know what I am doing wrong but I can't get 2 to work at the same time.

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    Re: follow the leader vector movment *2

    look at the clickteam movment examples. The vector movment example has a frame called follow the leader with an alien head. every time that I hit the space bar it adds 10 more alien heads that follow behind the first one. When I stop they all catch up to the leader. I wanted 2 alien heads with followers so I did everything that I could see the same and the other alien head just drops 10 heads on top of each other that stay in one spot and don't move or follow.

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    Re: follow the leader vector movment *2

    I think that I could get more help if I put a link to what I got so far. I have tried multiple times but can't get the followers example to work with 2 players. The example uses alterable values and named them x and y. When I try to do it it tells me that I can't so I named mine x val and y val. Is it possible to use more than one clickteam movement controller at a time? View MFA


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    Re: follow the leader vector movment *2

    To simplify things, make sure you use a completely different active object for player 2's followers and player 2 itself.

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    Re: follow the leader vector movment *2

    I made everything the same except the color so that I could make sure that I did everything the same as the example. If you look at the 3rd frame I did try to start from scratch with different objects but I can't get just one to work. I am missing something in the example but I can't figure it out.View MFA


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    Re: follow the leader vector movment *2

    Can anyone duplicate the follow the leader vector example without just copying the frame?

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    Re: follow the leader vector movment *2

    I figured it out. It was a beginner’s mistake. I had some things in the wrong order. I have the basics of the game done, now I just need to fine tune some of the looks and sound FX.
    I was also wondering if anyone can tell me how to make it so that if I have 2 or more bad guys that are on top of each other I can’t destroy all of them with one bullet. I only want to be able to kill one at a time.

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    Re: follow the leader vector movment *2

    I was able to limit the condition once per loop and that made it so only one enemy was killed per shot.
    I made a quick video of the game in its current state if anyone wants to watch it.
    http://www.youtube.com/watch?v=bowvMBawiTI&safety_mode=true&persist_safet y_mode=1

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