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Thread: Saving stuff

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Saving stuff

    Does anyone have a easy way to save stuff.
    I want to make a game where you have to collect all sort of coins in a playing field. and I want to create something like special coins and when you collect them a picture will show on another frame called achievements.

    I'm working with counters now but it seems rather difficult and messy when I have like 40 unlockables.

    anyone have a clue how to get this done easier?

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Saving stuff

    ini.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Re: Saving stuff

    I know it's done with ini,

    But if I have two frames and in each frame I have a counter.
    when I press the mouse button in frame one ,one point is added to the counter when I press space you will move to frame 2. but there the counter is still 0.

    I need the counter in frame 2 two to be the exact same number as the counter in frame 1

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Re: Saving stuff

    Ah found it

  5. #5
    Clicker Multimedia Fusion 2

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    Re: Saving stuff

    Or you could use Global Values then just save and load those.

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