Trying to add In-App Purchase to one of my apps and it's crashing my app if I don't wait for a response from App Store after requesting information on an IAP before switching to a new frame. Does the iOS Store object have to exist on other frames just in case?
I don't want to make the player wait for the prices and descriptions to load if they want to play an existing level.
Running MMF2 Build 256.12 (iOS Exporter Beta 1) and XCode 4.3.3 on iPod touch 2G (iOS 4.2.1) Non-Consumable purchase (in case it makes a difference)
Perhaps I should have a Buy button that does the request (rather than at start of frame) and prevents the player leaving that frame until I receive a response? Then fill in the price and description and have the user hit the buy button again?
Does anybody use the IAP Description from the App Store or just the Product Name & Formatted Price?
Thanks in advance!