Is there an Archive function for MMF2, like when you want to zip all your relevant files together with the main source file and send it to someone else? (This makes sure that person can open your file with all your code and stuff available)?
Is there an Archive function for MMF2, like when you want to zip all your relevant files together with the main source file and send it to someone else? (This makes sure that person can open your file with all your code and stuff available)?

No, and there can't be without major design changes. You have to do this manually.
For most purposes though, if you import your graphics to active object animations, they are not bound to the external images and are saved with the MFA. The same applies to playing sounds, except for the Play from file actions.
Working as fast as I can on Fusion 3
Hmmmm...that's a shame. As you may know alot of high end game design software has this ability. Are you listening ClickTeam.....

What is wrong with just zipping your project folder?
Working as fast as I can on Fusion 3




Yes, what is it you're trying to do? The "code" you mentioned in the first post is all contained in the MFA.
Depending on how huge your game may be even zipping may not be enough. Sometimes when trading files with my bud through our different MMF2 versions we may get some unzip errors asking where the directory to certain objects are. I would just like a way to universally be able to zip your file with all the required sounds, sprites, etc. form MMF2 without having to get all your folders and such together and sending everything as a massive zip or rar file....to combat this we are constantly updating our MMF2 versions and extensions to match the same so that everything opens correctly.

If files are in the same relative directories you should not have dialogs asking where they are. This sounds as though you are using full paths to files (eg "C:\path\my project\folder\file.ext") instead of relative paths (eg "folder\file.ext"). After this, what you are asking for is effectively zipping. Do you expect this 'feature' to generate any smaller a file than a zip? I don't entirely see how...?
Working as fast as I can on Fusion 3
Consider using a sync program like Dropbox to make sure your files are always the latest version. C++ requires you to zip all the project files yourself, so it's not a flaw.


You do know you can build an EXE that runs anywhere and automatically includes any external files, right?