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Thread: A few questions for a new game

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    A few questions for a new game

    Hi everyone, I've just started a new game where I will have some different shapes in a tower and was wondering if anyone could tell me if the following is possible and how to do it

    1) If a shape supporting a shape above is destoyed how do I then make the shapes above fall down to the next shape below?

    2) Is it possible to rotate the shape as if its falling off the end of another shape if for instance it overballances on the shape?

    3) My shapes are actives, Will the touching point for the shape be the actual shape or the square that that shape is in which is invisible? I have for example a hexagon but its a square object when being moved around the screen

    4) Is it possible to retrieve each digit of the players score and then load a graphic in an active picture to show that digit and repeat in a seperate active picture for each digit?, I would like to do this so the score text matches the rest of the special text graphics i've made which will be presented as active pictures

    5) When a countdown hits zero is it possible to randomly destroy a shape?

    Apologies for all the questions, I'm just wanting to know if the above are possible before I put a lot of work in and then discover something isnt possible

    The sort of thing i'm looking to create is something similar to glass tower 3 on the apple app store


    Thanks in advance for any help you can give

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    nivram's Avatar
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    5.
    New condition
    Counter <=0
    > Pick or Count > Pick shape at Random
    > Destroy

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    You need to use a physics extension, such as Phizix Box2d. Something like this would be impossible without it, and relatively easy with it (but please read the documentation and look at the included examples before asking how to use it).

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    4.
    The counter object support graphics for the digits so just import them over what's already there.
    It can also do text. By default it uses its own low quality graphics.

    And as MuddyMole said, unless you want to be calculating the center of mass, moment of inertia, and applied torque for every shape, just use Box2D.
    I suppose it could be possible without it, but it'd be a headache. Also you can't really retrieve the point of contact in MMF2, so that adds another layer of difficulty. Use Box2D.

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    Thanks for all the replies so far

    nivram thanks for that, I've had a little play with it, If I copy and paste the shape they all get destroyed at the same time, I've also tried cloning the shapes and then only that 1 shape gets destoyed and none of the others no matter how many times the counter gets to zero again, How can I tell it to destroy 1 of say 30 shapes at random when the counter reaches zero?

    I'm currently doing the following

    5.
    New condition
    Counter <=0
    > Pick or Count > Pick shape 1 at Random
    > Destroy

    I can't see an option to just pick a shape at random



    Thanks Muddymole, I have never used that before so I will have a read and a play, If I wanted to make this into an iphone app would this be supported by ios?



    Thanks for your help Eliyahu, Is it possible to have a , in between say 1,000 or 12,000 or 120,000 etc?, Thats 1 of the reasons I was going to use a series of active pictures so I could use , as well as numbers



    1 other question which should probably be in the ios forum, Does anyone know what size frame would be the same as the iphone screen or ipad screen? Is it better to make it larger for an ipad and have the iphone resize it down?, I'm thinking about getting the ios exporter in the near future

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    i-pad is 1024x768 Iphone (highres screen) is 960x640 (older versions @ 480x320)

    I'd say do the graphics for the I-pad resolution and resize for the phone.

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    Make another condition
    Click on your shape
    There will be a list. Select Pick or count

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Thanks Pineapple thats very useful info, As I don't currently have an ipad I'm just going to make it retina iphone size for now, Once i've made the game it won't be too hard to just remake the graphics bigger for an ipad version if I want to in the future

    I was making it at the 480x320 resolution and space was tight so its good to know i've got a bit more to play around with


    Thanks again for your reply Marv, I will have a go at that tomorrow


    Pookasnooks thanks for that counter suggestion



    If the above don't work would it be possible to retrieve the players score and load it into an active system box to then get each individual digit, Set a counter to that digit and then change an active picture to display each graphic 1-9 based on the current score?

    I'm having problems with the earlier suggestion as my numbers are png files, when I ask it to crop it down each number is a different size in width so it jumps about when changing from 1 to the other

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