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Thread: how do i use Values and global values?

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    Clicker The Games Factory 2

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    Question how do i use Values and global values?

    i want to make a smash bros type game. it sounds simple but its not and i need to know how to use global values & normal values etc. i have searched all over the internet for how to use them but i had no luck i also looked in the help portion of TGF2 and did not find anything on there either. they always confused me so a little help would be cool. thanks. i knew how to use them at some point but after a while it sorta escaped me so i need a refresher on it.

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    Clickteam Clickteam
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    Every object has 26 values and 10 alterable strings, and every application has nearly unlimited global values and strings.

    By default these are named things like "Alterable Value B" "Global String A" which are completely unhelpful when remembering what you are using them for. In the application properties or in an object's properties, you can go to the tab with the "A-Z" icon on it to add alterable values and strings. You can double-click on the name (or right click -> rename) to rename them to something you can remember. You can name them anything as long as they don't begin with a number and have no punctuation. They can even have spaces in their names. You can also set initial values from this window, but they have to be whole numbers. You can set them to numbers with decimal places through events, though.

    You can get and set Global Values and Global Strings through the Special Object (also called the System Object) which is usually the first object and has the two computer screens. Each object's Alterable Values and Alterable Strings can be set and retrieved from that object.

    Global Values carry across frames and don't get reset unless you restart the entire application. If an object is global, its alterable values and strings will also carry across frames.

    For objects that are not global, each instance has its own set of independent alterable values and strings.

    The "Spread Value" action gives all the currently selected objects a unique value, starting from the number you specify, and increasing by 1 going further back in display order.
    Working as fast as I can on Fusion 3

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    Clicker The Games Factory 2

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    Wink

    Quote Originally Posted by LB View Post
    Every object has 26 values and 10 alterable strings, and every application has nearly unlimited global values and strings.

    By default these are named things like "Alterable Value B" "Global String A" which are completely unhelpful when remembering what you are using them for. In the application properties or in an object's properties, you can go to the tab with the "A-Z" icon on it to add alterable values and strings. You can double-click on the name (or right click -> rename) to rename them to something you can remember. You can name them anything as long as they don't begin with a number and have no punctuation. They can even have spaces in their names. You can also set initial values from this window, but they have to be whole numbers. You can set them to numbers with decimal places through events, though.

    You can get and set Global Values and Global Strings through the Special Object (also called the System Object) which is usually the first object and has the two computer screens. Each object's Alterable Values and Alterable Strings can be set and retrieved from that object.

    Global Values carry across frames and don't get reset unless you restart the entire application. If an object is global, its alterable values and strings will also carry across frames.

    For objects that are not global, each instance has its own set of independent alterable values and strings.

    The "Spread Value" action gives all the currently selected objects a unique value, starting from the number you specify, and increasing by 1 going further back in display order.
    thank you LB!

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