I'm not sure if I'm the only person who has noticed this, but it seems as if recently, playing sound files in succession causes slight performance issues?
I don't remember this ever being a problem in any of my previous games but now every time I play a slightly larger sound file (I generally use .ogg as it is significantly smaller in size), I get a quick frame rate drop of 5-10 FPS. I remember this never being an issue before, but in the last game I made, I had to remove gun-shot samples altogether because shooting for over 5 seconds dropped the frame rate to like 16.

Maybe I need to check/un-check something in the game options, or maybe it's an issue with .OGG files?
I'm not sure if this was an issue before a more recent update, but please tell me this isn't only me?

Any help would be greatly appreciated.