OK the graphics on my app are very simple. Six 200X200 tiles and two 90X90 Not hugely complex in graphical nature either.
Now I have compressed my own images in jpg 80% (acceptable quality loss) and each tile is no more than 3k. What I want to know is if I manually optimise the colours in my paint app down to about 16 colours then import the images back into my game will MMF2 do a better job at compressing the images?
My app is well over a meg and it's a simple Naughts and crosses game.
If the image algorithm for the Android exporter does better than my attempts then please accept my apologies.
I understand that mmf packages it's runtime dlls in the apk. Is this really what is taking up the space?
I did notice that the joystick images are copied into the apk even though I said "none"
The agb object doesn't seem to be playing properly either Build and see for your self.