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Thread: [RC3] Bugs Report

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    Thank you Kiko, you need to publish an urgent app give you a solution, but I prefer to wait until the exporter is in its final version before publishing a game.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    James, any progress on this bug?

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    James this problem it reported Fernando (FIVOLO) also in your post, I have already tested with 3 games and when to start the stopwatch app is immediately:

    * Date Time object, stop any execution if you choose "Stop watch", no problem with "Countdown" or "24 hours".

    Any idea about this?

    Thank you for your prompt response,

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    James have checked this topic? Date&Time Bug.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    James, is that you've been busy with the CT Convention, but just ask you, have you had time to review the problems that I commented in this thread?

  6. #16
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Hi, sorry for the delay. There are some issues with the Date & Time object common to several runtimes (including Java and XNA), and we'll fix them all together. Unfortunately this might not be before the Android release.

  7. #17
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    I don't think you need to decompile the .APK, I've heard that you can make MMF2 export an eclipse project instead of a .APK by holding down a specific key while selecting 'build application'.

  8. #18
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    Thank you James, if I realized that the problem is in all exporters. On the other hand, how going with OUYA SDK?

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Quote Originally Posted by DistantJ View Post
    I don't think you need to decompile the .APK, I've heard that you can make MMF2 export an eclipse project instead of a .APK by holding down a specific key while selecting 'build application'.
    Sam, did not understand this here!

  10. #20
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Quote Originally Posted by Koji_Kabuto View Post
    Thank you James, if I realized that the problem is in all exporters. On the other hand, how going with OUYA SDK?
    Hopefully the OUYA should arrive later this week, so I can take a look this weekend.

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