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Thread: [BUG 256.24] Pausing/unpausing audio channels

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    [BUG 256.24] Pausing/unpausing audio channels

    1. When the app is returning to the foreground, MMF automatically unpauses the paused channels.

    2. A playing channel is automatically paused when a Q&A dialog opens, or a GameCenter leaderboard/achievements window opens.

  2. #2
    Clicker

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    I can confirm the first issue. Does anyone have a suggestion for a workaround? Maybe we can get a condition to know when the app has been put in the background?

  3. #3
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    set a flag when sound is paused. Check for that flag as needed

  4. #4
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    I'm already using the condition IsChannelPlaying() (which basically is a flag) to pause a playing channel. MMF still unpauses that channel when the app returns to the foreground, and then my code catches it and pauses the channel again. The result is that I can hear the channel for about 1 second.

  5. #5
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    I'm looking into this

  6. #6
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    By the way, I'd be interested in getting Pan support for the audio.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    It seems play sound over frames is also being ignored for sounds played using Audio Player. I'm playing music on Channel 1 for infinite times and have "play sounds over frames" checked. Yet when I change frames it stops playing.

  8. #8
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    Did you check the "Uninterruptable" box?

  9. #9
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    Nope, will try that out! Cheers

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