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Thread: [RC3] debug log going nuts!

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    [RC3] debug log going nuts!

    I don't think this is intentional... whenever I test my app, I get an infinite loop of this:

    Code:
    12-09 08:08:38.304: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.304: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.308: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.308: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.308: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.312: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.320: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.320: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.343: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.343: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.343: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.347: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.367: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.367: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.382: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.382: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.382: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.382: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.402: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.406: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.418: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.422: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.422: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.422: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.441: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.445: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.461: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.461: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.464: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.464: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.480: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.484: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.500: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.500: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.504: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.507: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.519: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.527: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.543: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.543: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.543: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.547: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.566: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.566: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=700, width=480, height=62);
    12-09 08:08:38.582: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.582: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.586: I/MMFRuntime(9206): [OpenGL] glScissor(x=0, y=0, width=480, height=82);
    12-09 08:08:38.586: I/MMFRuntime(9206): [OpenGL] glDisable(cap=GL_SCISSOR_TEST);
    12-09 08:08:38.605: I/MMFRuntime(9206): [OpenGL] glEnable(cap=GL_SCISSOR_TEST);
    Pages and pages and pages of this after just a couple seconds... I don't think it's supposed to do this :/

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    The objects in question it is doing the "scissor test" on in app appear to both be quick backdrop objects which cover the entire width of the screen. One bar on top and one bar on the bottom of the screen. It doesn't appear to do this continual scissor test on any other objects.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Ah crap, it looks like I left debugging information in there. You should revert to RC2, I'll release a new build as soon as possible.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Ah that makes sense. Thanks James!

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    New build is up. Thanks for reporting this.

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