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Thread: Custom iOS fonts?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Custom iOS fonts?

    I have a custom font of my design that I want to use in my game:

    But

    1. Does Apple accept custom fonts?

    2. There's a problem when testing it, the font doesn't appear as the font, it turns into Arial.

    Please help!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Apple accepts custom fonts and some months ago instructions for adding fonts were posted here in the forum. If a font isn't installed properly, it's replaced with Arial. If you don't want to search, I can post the link tomorrow, got it somewhere on my pc.

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    If it's not too much trouble, that'd be great!

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    You could do it yourself, there's a search box in the top right of the forums.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Here it was discussed before.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    If you do use that thread be sure to go through the whole thread though as some changes were made to XCode.

    To put it simply, you need to include the font file you used in the XCode project by dragging it into the resources folder in the sidebar, then referencing it in info.plist by adding a "Fonts provided by the application" field and typing in the filename of the font (with extension, case sensitive!!!!) in the first slot. Then you have to drag it from the resources folder in the sidebar into the Copy Bundle Resources box in the app's build phases. The font should then show up on the device!

    Be sure to check if your font is available for commercial use before including it in the app.

  7. #7
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    OK, found a way to fix it, thanks!

    Have a nice day.

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