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Thread: Very Nice "new" Pixel-Resize-Algorithm!

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

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    Thumbs up Very Nice "new" Pixel-Resize-Algorithm!

    Hi Everybody,

    perhaps this has already been posted or is in the wrong Forum (sorry if it is, feel free to move it to another Forum-Area or delete it).

    Anyway, i just stumbled across this nice Algorithm. It would be nice if it could perhaps be implemented in an Extension or in a future
    Release of Multimedia Fusion (perhaps MMF3).

    Here' s the Website:

    http://research.microsoft.com/en-us/...kopf/pixelart/

    Comparison between different Resizing-Algorithms:

    http://research.microsoft.com/en-us/...ary/index.html

    Here the Full PDF-Paper that explains the Algorithm:

    http://research.microsoft.com/en-us/...aper/pixel.pdf

    What do You think? Nice isn' t it?

    kind regards from

    jahkri

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
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    It's a super excellent algorithm. Too bad they didn't post some software or code.

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    That seems like you could code it yourself just from the PDF, but I can't say it'd be efficient... or how it would come into play as an MMF2 extension.
    A little switch on the bottom of your game with "Retro Graphics" / "Curvy Graphics"?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Looks very promising. I might use it for my studies. Cheers.

  5. #5
    Clicker

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    Adobe will jump on this for sure, and replace their algorithms.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

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    @Phi; Shader instead of Extension
    I thought it could perhaps be possible to apply the Algorithm as a Shader to a "pixelated" Active-Object. Wouldn' t it (theoreticaly) be possible to create a Pixel-Shader that does exactly this?
    Perhaps it would be a highly complicated shader that would require PS3.0 (which MMF2 doesn' t support fully, as far as i know).

    If anybody is able to make something out of this, please share your insight or (hopefully) Shader.

    with kind regards,

    jahkri

  7. #7
    Clickteam Clickteam
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    This is very neat, for once I am actually impressed by MS

    I think it would be a very cool concept to have a game be in pixel art with very fine positioning and to apply this algorithm in real time to the display.
    Working as fast as I can on Fusion 3

  8. #8
    Clickteam Clickteam
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    I agree, this would be awesome.

    In the meantime: http://www.howtogeek.com/howto/29692...dinary-images/ is rather cool for getting the pixel art look from a standard vector/image
    Want to learn Clickteam Fusion 2.5?




  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    This is impressive, but the research document states that it does not run in real-time. And maybe it's just me, but it doesn't look like much of an improvement over hq4x.

  10. #10
    Clickteam Clickteam
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    It looks like an excessive improvement over hq4x - unless they made the hq4x images blurry/fuzzy on purpose.



    Left is hq4x, right is theirs.

    You can still even see some of the original pixels with hq4x. It's too bad that MS' algorithm doesn't run in realtime, though
    Working as fast as I can on Fusion 3

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