Thank you Yves.
Thank you Yves.
works the treat, thankyou very much!
Update: this is now the official version of the build 256.
Hi Yves, I have an odd issue with build 256. basically it brakes my games. the character will fall through their starting platform before the game goes 3...2...1...Go!, rolling back to 255 fixes it, have since reinstalled 256 but the issues comes back and again rolling back fixes. please can you have a look I have sent you a comment with my game.
Thanks for the info.
I wish more people would test the release candidate versions we post in the forum...
I'll take a look next week.
Sorry Yves, i don't often visit to forum, maybe (if there isn't already) there should be a beta initiative?
Will this also fix the issue on Windows Phone apps being rejected from the store with "When the user deactivates the application, the application does not reactivate when the user presses the device Back button immediately or after waiting for ten seconds.", has been intermittent since launch of the XNA extension, none of my recent games have passed certification because of this reason
Don't forget to update the forum sidebar!
Is this patch official version?
I think has not release b256 patch in automatic update yet.
It asked to install it when I ran MMF2 this morning, that's when I found out it brakes my game whoops!
ASD, I've removed it from the automatic update system until I've a chance to test what happens in leuvsion's game.
Don't be sorry leuvsion. Not sure about Windows Phone, ask this question in the XNA private forum if you didn't do it already.