Does anyone have a clever way of replicating this condition, as it bugs out after about 10 minutes of play time.
It's for shooting a variety of weapons, so the every condition is ruled out as it adds a delay to firing depending on when you pull the trigger. The weapon rates of fire varied from 00:05 to 00:60 when I used restrict actions.
I've tried creating counters which always add 1 and then reset every 100, then I tried adding some calculations to try and get the weapons to fire according to that counter being divisible by the original number, but I couldn't get it to work very well.
Can anyone help with that, or provide a neater solution to replacing the restrict action?
I want projectiles to shoot when the trigger is pulled, and then count timers from that point - so it's a shame restrict actions is bugged, but Francois has confirmed this can't be sorted until MMF3 in a previous thread.