I have tried compiling my IOS games with the latest android exporter, and none of them work.
I am testing on a LG optimus 2x device running 2.3.4

Hungry fish runs but has hidden/missing objects http://community.clickteam.com/showthread.php?t=78227
Boundling doesn't work because it requires array files from binary data
Topple has hidden/missing objects, lag, and sometimes get a "force close / wait" dialog.

Epic Stack crashed startup:
12-19 16:06:50.464: E/AndroidRuntime(3914): FATAL EXCEPTION: main
12-19 16:06:50.464: E/AndroidRuntime(3914): java.lang.NullPointerException
12-19 16:06:50.464: E/AndroidRuntime(3914): at Events.CEventProgram.compute_TimerEvents(CEventPro gram.java:1296)
12-19 16:06:50.464: E/AndroidRuntime(3914): at RunLoop.CRun.f_GameLoop(CRun.java:4905) [...]
I then removed the fade effects and got "java.lang.SecurityException: Requires VIBRATE permission".
So i added the vibrate permission, and now it works when i use "fit inside (black bars)"
except there are hidden/missing objects (and the bars are white).
But what i really want to use is "fit inside and adjust window size", but then it stretches vertically about 200% (my app is in Portrait mode).