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Thread: Selection of 2 things before playing

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    Clicker Multimedia Fusion 2 Developer

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    Selection of 2 things before playing

    How to make the player select the difficulty mode, THEN the ship type before clicking on the play button?
    For example, player chooses normal difficulty, THEN 1st ship type WITHOUT going to another frame. So, the player has to select 2 things: difficulty mode & ship type of his/her choice. He/she has to confirm both the difficulty mode AND the ship type.
    I know so far, based on my skill on MMF2, I feel like the player testing, or playing a game, can select only 1 button at a time, 1 button per frame. For example: Frame 2: (selects normal difficulty), once normal difficulty is selected, (goes to frame 3 & selects ship type 1). I would like to avoid that. So, how to make the player select BOTH without changing frames?

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    AyreGuitar's Avatar
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    I'd suggest you have difficulty set to normal and ship type set to 1st ship by default (perhaps have a box around the button or highlight the current selection somehow) Then if the player presses start, it will use these settings. If they change either or both before pressing start, then it will use those settings. If you can remember the last used settings, it becomes a benefit for the player in quickly starting another game with the same settings.
    Hope that makes sense!

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    gkinfinity's Avatar
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    You can have multiple buttons on the same frame, you just don't want to change frames when the button is clicked. So for example, you can have buttons for Easy, Medium, and Hard. When a button is clicked, a counter or global value is set to a value depending on which button you selected. If you click on easy you can set the counter to 1, medium sets it to 2, and hard sets it to 3. Based on this value you can determine difficulty on any frame by checking that value.

    You can use this method for any number of buttons or option selections that you want, just use a different global value for each one. Don't actually go to the next frame until each global value has been assigned a new number.

    Does that make sense?

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