All sorted, the collision tileset value needs to be loaded, thanks to @Shadoku for helping me
@RootKernel @Looki Is it possible to have the tilemaps displayed respect the layer coefficient setting? Currently, all displayed tilemaps ignore that and treat every layer as if the coefficient is set to 1/1.
Failing that, is it possible to set the "follow mmf camera" setting via events? I want to scope one particular instance of the tilemap loader on a layer that I can use for paralax scrolling without setting all of the objects.
Unless there's a way of parallax scrolling within the tilemap object?
Tiled Map Loader is only for loading, it has nothing to do with display
This could be done (maybe) with several tile map viewports instead
I apologize for bumping this thread but there's an issue with the Tiled Map Loader in where if you load a map that's located in a directory that contains a unicode in the whole name, it fails to load the map.
Example: C:\Users\直志\VideoGame\map.tmx does not work but C:\Users\Naoshi\VideoGame\map.tmx would.
I've been having this problem since 2016 when I've released a demo of a game using this extension and a few people had trouble getting any maps to load at all due to that.
Hello, is this extension planned for Android exporter? Because this tool is great and it would be shame if it was only for desktop.
Anyway, wish you best with your work on this and any other projects!