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Thread: Tiled Map Loader

  1. #151
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    All sorted, the collision tileset value needs to be loaded, thanks to @Shadoku for helping me
    Click image for larger version. 

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  2. #152
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    @RootKernel @Looki Is it possible to have the tilemaps displayed respect the layer coefficient setting? Currently, all displayed tilemaps ignore that and treat every layer as if the coefficient is set to 1/1.

    Failing that, is it possible to set the "follow mmf camera" setting via events? I want to scope one particular instance of the tilemap loader on a layer that I can use for paralax scrolling without setting all of the objects.

  3. #153
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    Unless there's a way of parallax scrolling within the tilemap object?

  4. #154
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    Tiled Map Loader is only for loading, it has nothing to do with display

    This could be done (maybe) with several tile map viewports instead

  5. #155
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    Quote Originally Posted by RootKernel View Post
    Tiled Map Loader is only for loading, it has nothing to do with display

    This could be done (maybe) with several tile map viewports instead
    Yeah, I have several viewports as your example, but the viewport ignores layer coefficient, so no matter what the coefficient is set to, it moves with the camera the same. This example also uses Tilemap object that has scroll speed settings, doesn't it?

  6. #156
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    I apologize for bumping this thread but there's an issue with the Tiled Map Loader in where if you load a map that's located in a directory that contains a unicode in the whole name, it fails to load the map.

    Example: C:\Users\直志\VideoGame\map.tmx does not work but C:\Users\Naoshi\VideoGame\map.tmx would.

    I've been having this problem since 2016 when I've released a demo of a game using this extension and a few people had trouble getting any maps to load at all due to that.

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