I've read that checking for collisions at the start of an event, particularly when there's a lot of them, can slowdown framerate.
Specifically, the ( "Object 1" ) collides with ( "Object 2" ) event.
I'm currently looking for ways to speed up my own game, mainly ways for larger objects that are animating to -not- slowdown the game, and so in hearing about this, I became curious:
1) Does putting the collision event any place but the first make the triggering of collisions just as reliable?
2) The collision code can also call for specific object picking, and other objects that may follow it or be connected to it in some way are easy to identify. Would this still work if the collision event isn't the first event?
3) Can you also call a specific object with the ( "Object 1" ) is overlapping ( "Object 2" ) event outside of fastloops?