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Thread: Display object after count issue

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    Display object after count issue

    Simple question I hope but I can't figure out the issue. I am creating a game that after player 1 destroys say 20 of these objects, it is to create a special object. I have tried using both global and alterable values. What is happening is I have alterable_value a = 20, it will create the new object. But the problem is it continues creating these objects until I destroy the 21st of the first object. How can I have MMF only create one object after the 20th original object is destroyed?

    Thanks!

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  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    First time I ever had to use that. Thanks for the help!

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