Simple question I hope but I can't figure out the issue. I am creating a game that after player 1 destroys say 20 of these objects, it is to create a special object. I have tried using both global and alterable values. What is happening is I have alterable_value a = 20, it will create the new object. But the problem is it continues creating these objects until I destroy the 21st of the first object. How can I have MMF only create one object after the 20th original object is destroyed?