So I have started to try to be more organized in my project, and one part of this is doing different icons for different sort of items. I now insert different colored borders in all icons so it is more easy to see them in the event editor. For example a blue border for the player items and red borders for the enemies. But the problem is that there is only two options as far as I know how mmf handles icons. One is that it automatically updates your icon as soon as you make any changes to the sprite. To other one is that it never updates. Both are bad if you want to edit your icons. Is it possible to make it so that the first time you edit the sprite of a new item it updates it, but never after that? As it is now I have to manually draw an icon when I just want to add a border to the icon that is autogenerated without having to go into preferances to toggle this options every time.