I was wondering if the best way to make a complex save game system would be INI+3D arrays... Or is there any other option atm??
Obviously I'd love to actually store my info into a database... But iNI and arrays should do fine, just wondered if anyone else uses something different, like is it possible to store game data remotely?
Is it possible to store (be it INI/array data or on-going data, not necessarily saved) data to iCloud? Like, to restore a saved game after formatting or buying a new device?
My idea (of saved data) is something like Diablo - I'd have to store player info (such as stats, points, etc), skills/upgrades unlocked, and random loot found (random properties etc).
I remember back in the days of Click & Play, where there was no way of saving data, I used mod() of counters (using player score) a lot to check flags throughout the game, that was fun!