I'm having an issue where an aiming reticule is set to x and y of a touch (or xmouse, ymouse).
However when I begin a new touch while still holding the previous one the reticule refuses to move to the new touch. This is annoying since I want players to immediately be able to aim wherever the next touch occurs even if they still have their fingers/thumbs down.
I have tried 'repeat while left mouse' and 'touch 0 is active'.
What would be sensible here is an action on the multiple touch object to the effect of 'any touch is active' rather than having to specify a number in order to override the previous touch.
I'm scared that if I use 'touch 0 is active' OR 'touch 1 is active' I may get some glitches.
Is there any workaround?
I hope this is clear
Thanks!