In some cases for a professional game it's required to provide different screen resolutions.
Am I seeing right that MMF even in the year 2013 still isn't able to change the screen resolution to another than the initial one?
Currently you cannot make an option for the user to choose the screen resolution at the user's wish.
Lets imagine you're creating a game in 1920x1080 for current HD resolutions. With the two actions set width/height of Frame window from the Window Control object it's possible to change the size of the "render window" (?). But even if you change the size of the window to a valid screen resolution supported by the current graphics card the resolution will be changed to the one set in the application properties.
That's really restricting. I think at least MMF 2 Dev should be able to do that.
Let's think about a solution, maybe you have any idea.
I can imagine only one workaround. You create your game in the full resolution e.g. 1920x1080 and check Change Resolution Mode. On screens smaller than this initial resolution this option will be ignored and your game still will be displayed in Windowed Mode. Now you can change the size of the Frame window with the Window Control object to cover the full screen. But I think this workaround has disadvantages in performance because it is still not a Fullscreen Mode.
But this is not really a solution... I can't imagine that it would be a big deal to implement an action to change the screen resolution free at the users wish.