OLD BUG (bug is still present):
Hello, I've already described a bug like this which occurs with the Active and Backdrop objects: When the App is scaled up or down, the boundaries of which items are displayed is not updated with the scaling. With Backdrops and Actives, they stop displaying if their location resides outside of the original boundaries of the App (aka, I have a 480x800 app, when displayed on a 320x480 screen, the objects outside of 320x480 in the original Frame are not displayed). Backdrops and Actives however display properly when the app is scaled up.
NEW BUG:
With the list object, when the screen is scaled down, everything displays fine. When the screen is scaled up (in my case, the original Frame is 480x800, and my screen I'm testing the App on is 720x1280), the boundaries do not seem to update on the List object, and it gets cut off. Here are a couple examples:
In the first image, the List object should take up the whole "Round Start" menu box, but it gets cut off horizontally at 480px on the screen:
https://docs.google.com/file/d/0BzN5...ZLdGh0QWs/edit
In the second image, the list object should take up the whole area outlined in green, but it gets cut off vertically at 800px on the screen:
https://docs.google.com/file/d/0BzN5...pPVDB1QXc/edit
For reference, I am using "Fit inside (black bars)" and "OpenGL ES 1.1" in my Display options. I have found 2.0 to run slower than 1.1 in most of my tests so far.
These are the only bugs holding me back right now! As soon as they are fixed I can upload this app!!