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Thread: Building a game in 1080p but giving the user the choice of lower resolutions?

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    Clicker Fusion 2.5

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    Building a game in 1080p but giving the user the choice of lower resolutions?

    Is this possible?

    I want to build a game in 1920x1080 but have the option for users to play the game in a lower resolution of their preference, incase the hardware they are using does not support this resolution. MMF2 would have to resample the graphics down.

  2. #2
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
    flechenoir's Avatar
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    I have the same problem... I haven't find solution...

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    Clicker Fusion 2.5

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    Still waiting for an answer.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Skyhunter's Avatar
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    check out the ultimate fullscreen extension

  5. #5
    Clicker Multimedia Fusion 2 Developer

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    tagging this post because this is still something i need to work on farther down the line for my game as well.

    i started developing my game in 1920/1080. when i created the exe for a friend to try, he said he couldn't see anything upon booting it up because he was running at a lower resolution.

    so thank you for this informative post.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
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    Ignore everything about using the big box extension, checking x right frame, and so on. The only thing you need to do is to add the "Ultimate Fullscreen" extension to every frame and use the "go fullscreen" action when starting the application. The game will be proportionally upscaled/downscaled to fit the display resolution. HWA is strongly recommended.

    Don't change the screen resolution or anything like that, modern games very rarely do that.

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