When we jump we can control the character in the air. Which for me is not realistic.
I like the: "if you jump you're gonna land there based upon your speed, no matter what" approach.
Game examples: Ghost n Goblins franchise, Pitfall and Pitfall II for the Atari 2600, Castlevania 1,2 and 3.
As a side note: I use fixed speed as well for my platformer, meaning 100% acceleration and 100% deceleration.
And I wish that if that were the case, the "new fixed jump feature" would be allowed in MMF2 as a clickable option. (this is a dev idea for the MMF2 devs)
So, how can we do that in MMF2? I've searched the forum, but could not find anything regarding that! thanks!