Hi,
OK, maybe I am overlooking some documentation or something, but I can't find anything on this subject.
I have been building my game for PC, now I just got the IOS export and want to simply change the way the "player" object is controlled.
My question is....Is there a manual or tutorial or something that explains the player controls when converting a PC game to IOS?
For example, when you add an active object and name it the "player". Then you go into the properties and set the movement. Say, eight directions or drag and drop. How does that work now if it is an Iphone game? There is no keyboard or mouse.
Thanks
P.S. - With other active objects, so far I understand that when you put in the condition, that player clicks with left mouse button on an object, that equates to a player tapping on an object on an IOS device. (please correct me if I am wrong on this one).