User Tag List

Results 1 to 5 of 5

Thread: IOS player controls - manual, tutorial?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module
    GameMaker2019's Avatar
    Join Date
    Jul 2012
    Location
    U.S.
    Posts
    87
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    IOS player controls - manual, tutorial?

    Hi,

    OK, maybe I am overlooking some documentation or something, but I can't find anything on this subject.

    I have been building my game for PC, now I just got the IOS export and want to simply change the way the "player" object is controlled.

    My question is....Is there a manual or tutorial or something that explains the player controls when converting a PC game to IOS?

    For example, when you add an active object and name it the "player". Then you go into the properties and set the movement. Say, eight directions or drag and drop. How does that work now if it is an Iphone game? There is no keyboard or mouse.

    Thanks

    P.S. - With other active objects, so far I understand that when you put in the condition, that player clicks with left mouse button on an object, that equates to a player tapping on an object on an IOS device. (please correct me if I am wrong on this one).

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
    Join Date
    Jul 2006
    Location
    Norway
    Posts
    941
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    There are a couple built in controllers you can use. On the frame properties - iOS options, you can choose f.ex "touch joystick" as joystick device. then you can control movements such as 8 directions with it.

    But the best option is to use the multiple touch object and make your own custom controller. Also you probably want to have "multi touch" mode on the frame.

    And yes, screen touch convert to mouse click and mouse position, if you just want to use that.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export Module
    GameMaker2019's Avatar
    Join Date
    Jul 2012
    Location
    U.S.
    Posts
    87
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    OK, so I don't want to have a joystick device show up on screen to take away visual space from my gameplay area.

    So if my player object is moving left, right, up and down and I am using the 8 directions object, this won't automatically become the person swiping the screen and the player object will move in those directions (as if the screen were the keyboard arrows)?

    If no, that means I have to use the multiple touch object to control the player object? I found that object, but can't figure out how you make it know that it is controlling the player object or any tutorials on how to program in the movements...

    Thanks

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
    Join Date
    Jul 2006
    Location
    Norway
    Posts
    941
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    If you want, you can use this: swipemove.mfa =)
    Attached files Attached files

  5. #5
    Clicker Fusion 2.5 DeveloperiOS Export Module
    GameMaker2019's Avatar
    Join Date
    Jul 2012
    Location
    U.S.
    Posts
    87
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks, I'll play around with it this week and see if I can figure it out. I really thought it would be more simple to just make an object move in 4 directions on an IOS project...

Similar Threads

  1. 2 player controls in my game
    By warlords in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 31st December 2013, 01:34 PM
  2. Behaviors and Player Controls
    By Raphael in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 28th March 2013, 03:40 PM
  3. [BUG] Player controls
    By qenio in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 4th October 2011, 09:31 AM
  4. Player defined controls
    By Warmachine in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 10th June 2011, 07:51 PM
  5. player controls
    By beydman in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 30th April 2008, 03:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •