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Thread: [RC3][Both renderers] White ghosting pixels with smooth scaling

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    [RC3][Both renderers] White ghosting pixels with smooth scaling

    I just noticed there's a slight white ghosting around sprites when using smooth scaling, on both OpenGL versions. I'm using alpha channels for my sprites; I'm not sure if this occurs when using a transparent colour.


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    [RC3][Both renderers] White ghosting pixels with smooth scaling

    I forgot to mention I can confirm this is present on Google Nexus 7, Samsung Galaxy Note and Samsung Galaxy Note 10.1. I will try other devices if I can. This appears on all of my games except MANOS, which uses transparent colours and non-smooth scaling.

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    I believe it's the nature of scaling especially with alpha channels on these devices. I'm not sure if mmf would be able to do much about it, hopefully it can. However you could try bleeding your colours over the edges in the transparent parts of the picture as they'd still be invisible but it might blend into your desired colour instead of white when displayed in mmf?
    Andy H @ ovine.net
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