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Thread: Sprites-font including Japanese characters

  1. #1
    Clicker

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    Question Sprites-font including Japanese characters

    I've increased the last character number of font mapping option because I want to display Japanese texts in XNA application.
    However, it needs very long time for rendering sprites-font including Japanese characters.

    Is there are any way for reducing rendering time?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Unfortunately no, the only way is to limit the number of characters as you have been doing.

  3. #3
    Clicker

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    http://msdn.microsoft.com/en-us/libr...dio.40%29.aspx

    I think the XNA can add the specific characters to the spritefont.
    Can you add this method to MMF2 editor?

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    No, the method described here involved a new pre-compiling step.
    The only method I'm afraid is to limit the characters converted to sprite font using the properties.
    This is the first time problems are reported about this option. I will look and see what can be done to fullfill your needs.

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