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Thread: Create larger cursors possible?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    Create larger cursors possible?

    I want to create mouse cursors larger than 32 x 32 px, and have them replace the default Windows cursor in-game. I can create larger graphics no problem, but the Cursor Object won't recognize the artwork that exceeds 32 x 32 px, so it looks like a cut off cursor in-game. Does anyone have a work-around for this problem? Thanks!!!

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Make your graphics "Always" at position "XMouse", & "YMouse" and hide the mouse cursor.
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    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    Thank you, it worked...except that when you move to the next frame, the frame transition (which I have as a fade) also fades the cursor graphic because it reads as a graphic and not a cursor...so the cursor is constant in the scene, but then fades with everything else when you move from frame to frame. Is there any setting that might allow the cursor graphic to not be affected by screen transitions/fades?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    You could set up the transition using an active object. Create a new active object, have it at 32 * 32 pixels and fill it with black. Make sure that this object is in front of everything besides the cursor graphic.

    In the event editor, you set the Black object to scale so much that it fills the screen. For instance x-scale to 640/32 and y-scale to 480/32.
    Then set up events to fade the object out and in using semi-transparency, or use the built-in fade on this object only, and simply create the object to fade in, or destroy it to fade out.

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