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Thread: Melee Attacks

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    Clicker Fusion 2.5

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    Melee Attacks

    How would I do melee attacks (swords, clubs, etc.) in TGF2? I am working on a top down view game like The Legend of Zelda.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Here is a commented example to help you out.
    Attached files Attached files

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    Feel free to use it for whatever you want. It's open source for everyone. Also, you should remove your password from your above post...

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    Huh? What? I don't get what you mean...

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    Quote Originally Posted by EnhancedStar View Post
    You never able to give credit to MMF2 games.
    This is the part I don't understand, not the other part.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    It almost sounds like you're running your words through a translator program and are forgetting question marks because none of what you're saying is making sense.

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    Re: Melee Attacks

    Very nonsensical indeed.. But for the actual question, you can just use collision events on the regular animated objects, it'll work fine!

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    Continuing on this question, how would one make a melee attack possible in a side-scroller? I've got a "short range attack" for my character, and looked at the first example posted above. Using the detector method is giving me some issues, because the detector isn't following the player - it simply appears where they are at that moment in time, so if the character is running and attacks, the detector is left behind.

    I understand the best method would be to use this detector, but my question is how to use it when the game revolves around Platform movement.

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