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Thread: ChartBoost Control Object

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    DTownTony's Avatar
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    Great job! Ill donate once I put it to use! Thanks for making this!

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Thanks everybody. I will be updating it soon to include support for Unicode, and I'm going to try and use some fancy code to try and make it so that projects which don't include the ChartBoost extension don't look for the SDK or frameworks. Not entirely sure if it's possible to do so as there's no real compiler directive to check if a file exists or to tell it to skip including a file it can't find, but I've a few ideas of workarounds to try.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    I am not getting this to work.
    The game builds fine and also runs fine in the simulator, but on my iPod I get a crash after the flash-screen. I get 0 dyld_fatal_error and 4_dylt_start messages in Thread 1.

    This is what I do:

    First off I had to upgrade XCode to support iOS 6 for the project to compile.
    After exporting the game from MMF2, I transfer it to the mac and copy the SDK files into the project folder. The files are: libChartboost.a, CBAnalytics.h and Charboost.h.
    Then I add them using Add Files in XCode.
    Finally I set the project to use the AdSupport.framework.

    I tried with the same app without using Charboost, and then it worked, so I'm pretty sure it has to to with the extension.

    Does anyone have a clue what I am doing wrong here?

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Could be the way you add it, this object makes things much easier than before. Try this:

    Extract your MMF project on the Mac and launch it with Xcode.
    Drag the Chartboost folder to the Xcode project. Release the mouse button when the "+" shows up, then a dialogue box opens. Make sure "Copy items to destination group's folder" is checked and also select the target app.
    Then add the missing frameworks in the target's Build Phases.
    Set Adsupport and Storekit frameworks to optional.

    That's all

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    Thank you for the explanation, JoKa. I followed your steps exactly this time, but I still get the same crash.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Is AdSupport.framework set to optional?

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    Ah, I missed that one! Thank you both, it works now!

    Btw, DistantJ, it is possible that this was explained in the helpfile, but I couldn't open the helpfile that was inlcuded with the extension. It just showed missing html messages.

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    I like it, this is now one of the few non-CT extensions I'll use. Works nice, donation sent

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    I won't be using this for my first game but congrats on making this extension, so many have been asking for it so I hope it helps everyone make a bit of money with their games.

    Once I use this extension i'll forward a donation.

  10. #20
    Clickteam Clickteam
    Olivier's Avatar
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    Quote Originally Posted by DistantJ View Post
    I will be updating it soon to include support for Unicode
    Congrats on making it! How is this Unicode version coming along?

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