I'm making a pong-style game with shooting.
When there are more than about 400 objects the frame, some of my fastloops stop functioning. Does anyone know why this happens?
The fastloops are still activating, but the events in the fastloop don't play. (I tested this with samples.) Similarly, events involving alpha-blend coefficients stop playing. All other events play normally.
Unfortunately, shooting large numbers of missiles is integral to the game.