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Thread: Fast Loops turn off when too many objects in frame

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    JoeRoth12's Avatar
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    Fast Loops turn off when too many objects in frame

    Hi,

    I'm making a pong-style game with shooting.

    When there are more than about 400 objects the frame, some of my fastloops stop functioning. Does anyone know why this happens?

    The fastloops are still activating, but the events in the fastloop don't play. (I tested this with samples.) Similarly, events involving alpha-blend coefficients stop playing. All other events play normally.

    Unfortunately, shooting large numbers of missiles is integral to the game.

    Any ideas?

    Thanks.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Under runtime options, do you have it set for more than the default 500 objects?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    JoeRoth12's Avatar
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    It's set to 1600 objects for that frame.

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    What display mode are you using? How many fastloops are you running per tick?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    JoeRoth12's Avatar
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    Display mode is Standard.

    The ball has a fastloop that runs Abs("Alterable Value X") times, with Alterable Value X representing the ball's X velocity. On the loop, the ball moves 1 pixel left or right unless it's overlapping a paddle. It works fine unless there are more than about 200 missiles onscreen, at which point the "start loop" event runs, but the "on loop" events don't. So until the number of missiles dips down again, the ball's x movement freezes.

    This may be important: there is also a fastloop in the missile behavior that creates drop shadows anytime the number of drop shadow objects is less than the number of missile objects. This fastloop runs fine no matter how many missiles are onscreen.

    I tried disabling the missile shadows fastloop, but the problem with the BallX fastloop still persists.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    JoeRoth12's Avatar
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    I'm still trying to figure out what's going on with this problem, but I found some workarounds that will do for now.

    It turns out it's not the fastloops or the alpha-coefficient events that are having trouble when there's too many objects onscreen -- it's any events with 2 objects overlapping each other. If anyone knows what I might be doing wrong, let me know. I'll post if I find out anything else.

    Thanks=

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