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Thread: Blood Splatter Effect

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
    Top_of_the_Temple's Avatar
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    Question Blood Splatter Effect

    Hey Clickteam Community,

    I'm interested in doing a blood splatter effect similar to Dragon Age: Origins where killing enemies leaves blood on the players armor. Is that possible with MMF2?

    Thanks!

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    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    I'm not sure how DA works, but if your armour is an active object which follows the actor around, you could create different animations frames or directions showing varying amounts of blood splatter, then change the frame or direction depending on how much health they have, or when you want to apply blood to them.

    You could also add a standard timing counter so that over time the armour blood level reduces as well - this would be a nice effect. Also, if you collide with water or something, then set the blood level to 0 as well.

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