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Thread: GIBALL Xbox360 released

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
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    GIBALL Xbox360 released

    Hi All
    After 3 month,Finally my game Giball is approved by Microsoft,and avaible soon on the Market Place.

    I would like to thank Colej_uk,Danny and Francois for helping me...

    Sloxone

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
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    Hi,
    Here is promo code for Giball:

    BVXBM-CQDWW-xD27X-YK3PT-HYVMB
    CJ9BY-T3PKC-8MVKH-8PW4X-WJ3YD
    CCR6P-6J2HQ-DWWRH-H269F-MMVMG
    WT4GT-6JF7X-JMM7F-R98CK-HWGQ8
    CRXF4-6GCJX-39JBT-HMBJY-J7BBM


    Sloxone

  3. #3
    Clickteam Clickteam
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    Excellent, thanks for the code. I'll download this evening and give some feedback.
    Want to learn Clickteam Fusion 2.5?




  4. #4
    Clicker Fusion 2.5 Developer
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    Thanks for the code. I have some constructive feedback:

    - There are presentation issues. When the "Complete" image appears, it's often behind the ball, looks a bit scrappy.
    - The proportion of powerups seems to favour the Skull Powerup more than most... I got 5 skulls in a row frequently.
    - Ingame music would be nice
    - Biggest problem is the lack of control the paddle has. If you've ever played Wilkanoid, you could influence the trajectory of the ball a little with your paddle (ie, "swerve" the ball left/right"). As it stands I don't feel I have a lot of control and feel that I'm spending a lot of my time just waiting for the ball to bounce around.

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