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Thread: How do you construct a Strafe Event in OpenGL?

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    How do you construct a Strafe Event in OpenGL?

    I was using an opengl engine, and it seems that A and D keys function as turn left, turn right, instead of strafe left, strafe right. I searched and searched for various opengl mmf2 engines but all seem to be the same... How do I implement a strafing function?

    There is already a mouse functioning as the direction where the player faces, so it seems pointless to make A and D turn instead of strafing...

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    Hey, what opengl engine do you happen to be using, the 3d maze example? If not i've done an a and d strafing side steping like event in one of my older examples if thats what you mean. It can be found here

    https://www.mediafire.com/?qymoi7zdy87hmpm

    But you'll probally need these extensions if you dont have them
    http://www.mediafire.com/file/7o9qnl.../BigBoxExt.zip
    http://www.mediafire.com/file/ciclay...KcMouseExt.zip
    http://www.mediafire.com/file/1d2cj7...eq7/oglext.zip

    Also, if its not the OpenGl base extension your using, it must be the old one that was made by Looki and that one is outdated.

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    @path ...

    Thank you for the links! I think the engine I got was outdated, and I had no knowledge of messing with these codes to make a strafing event... I will take a look at these links and see its potential.

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