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Thread: Increased window size = Significant FPS drop?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Increased window size = Significant FPS drop?

    Ok, so this has been rattling me all day and ive finally found out why? but cant understand why....

    So im developing an app which relies heavily on the surface object and i started to notice some severe slow down when loading in a large image (2000x2000). I instantly assumed it was the surface object untill i created a new project with nothing but a button and surface object and loaded in a 4000x4000 image without a single FPS drop.

    So i went ahead and started deleting all other objects from my other app to try to find which other one was killing it untill i got to EXACTLY the same scinario as the test one (1 button and 1 surface object) but loading in the same image 2000 x 2000, one gave no FPS drop the other gave about 100 (from 200), the last thing i noticed was different was the window size, so i changed the window size to 640 x 480 from 1024 x 768 and no FPS drop???? i can set the frame size to 1024 x 768 and have the window at 640 x 480 without any FPS drop, but as soon as the window is 1024 x 768 it drops, if i maximize the window it drops even more?

    Why is this so, just for resizing the form?

    Thanks
    Andy

  2. #2
    Clickteam Clickteam
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    When you have to draw a larger area, did you not expect it to take longer?
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Yes but im surprised at how much?

    Ive also noticed if i place the counter im using to show the FPS over the surface image it drops another 30 - 40 FPS, simply move it off it and it shoots up?

    Andy

  4. #4
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Well, the standard runtime renders via CPU which is really slow. HWA might gain you some speed (Surface should work in HWA).
    The counter issue sounds like a problem with MMF's background saving routine (I don't want to dig into this now, but it's something MMF does to render properly when not in HWA mode).

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