could someone confirm this please?
I've attached a test file test.mfa
here's the issue:
- I was just testing a pause method (feel free to improve it and use it!), checking a flag to see whether the pause button clicking was pausing or unpausing the game.
- if the flag checked is like 0, 1 or 2, a low #, it will work just fine.
- if the flag checked has a high number (for whatever reason one would need), it works fine on runtime, but it won't work on a real device.
maybe the higher flags # get lost on xcode or something?!
anyway, just using low flag #s should work just fine. just in case someone would use a high flag #, be aware of this.