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Thread: Problem with lag on the Xbox

  1. #21
    Clicker Fusion 2.5iOS Export ModuleXNA Export Module

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    That makes sense, and I think you may be right about large scrolling levels (with many objects bouncing off the background) being a performance bottleneck in XNA.

    For the record I have not noticed any serious problems with Fastloops slowing things down, as long as I keep them all in separate deactivated event groups and only run the loops when needed. The only one that really slowed things down with my game was a Fastloop-based wall crawling movement constantly looping through 50+ actives. Using Fastloops for things like finding which instance of an enemy was destroyed and destroying all its child sprites at the same time works brilliantly.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    colej_uk's Avatar
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    It depends what you're doing in the fastloop to be fair. Simple stuff is fine, but in one of my games I had a fastloop that had a few more complex conditions and it stuttered quite badly on XNA, while in android and iOS it was still very smooth.

  3. #23
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    Problem with lag on the Xbox

    Hmm yeah, mine seems to slow down with fastloops that check for overlap.

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