User Tag List

Page 3 of 3 FirstFirst 1 2 3
Results 21 to 23 of 23

Thread: Problem with lag on the Xbox

  1. #21
    Clicker Fusion 2.5iOS Export ModuleXNA Export Module

    Join Date
    Oct 2009
    Location
    Jacksonville, TX
    Posts
    96
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That makes sense, and I think you may be right about large scrolling levels (with many objects bouncing off the background) being a performance bottleneck in XNA.

    For the record I have not noticed any serious problems with Fastloops slowing things down, as long as I keep them all in separate deactivated event groups and only run the loops when needed. The only one that really slowed things down with my game was a Fastloop-based wall crawling movement constantly looping through 50+ actives. Using Fastloops for things like finding which instance of an enemy was destroyed and destroying all its child sprites at the same time works brilliantly.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    colej_uk's Avatar
    Join Date
    Nov 2006
    Location
    UK
    Posts
    739
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    It depends what you're doing in the fastloop to be fair. Simple stuff is fine, but in one of my games I had a fastloop that had a few more complex conditions and it stuttered quite badly on XNA, while in android and iOS it was still very smooth.

  3. #23
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,144
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Problem with lag on the Xbox

    Hmm yeah, mine seems to slow down with fastloops that check for overlap.

Page 3 of 3 FirstFirst 1 2 3

Similar Threads

  1. Xbox problem
    By Evilized79 in forum XNA Export Module Version 2.0
    Replies: 5
    Last Post: 25th March 2014, 03:57 PM
  2. how to get a value from INI on Xbox 360?
    By jchristiansen in forum XNA Export Module Version 2.0
    Replies: 1
    Last Post: 15th October 2013, 10:05 PM
  3. Problem getting XNA App to work on Xbox 360
    By Sylphglitch in forum XNA Export Module Version 2.0
    Replies: 3
    Last Post: 5th March 2013, 08:40 AM
  4. XNA for Xbox?
    By scurvy in forum Multimedia Fusion 2 - Technical Support
    Replies: 69
    Last Post: 23rd June 2009, 06:49 PM
  5. MMF 2 & XNA for the Xbox 360
    By Chrille in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 14th August 2006, 07:39 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •