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Thread: Action loop possibility to reduce slowdown?

  1. #1
    Clicker Fusion 2.5

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    Action loop possibility to reduce slowdown?

    Is it possible to put different kinds of objects into action loops via qualifiers, like different enemy objects all having multiples of the same shadow object, without things getting wonky, or would fastloops or ForEach loops have to be used? I'm trying to get rid of ForEach loops and still be able to bind objects to one another accurately while being also able to call them individually. With the other two loop options, I get a lot of slowdown if there's too many.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    To bind them, you would almost certainly still need either a fastloop or a foreach loop. The foreach loop is much, MUCH faster than a fastloop, though, so I would use that.

  3. #3
    Clicker Fusion 2.5

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    I must be doing something wrong then, because even ForEach loops are running slowly, and it's only handling about thirty objects or so (ten groups of 3 objects each) when it starts to slowdown. Furthermore, the objects don't really do much but have individual alterable values and have following shadows...

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    If you have a lot of objects, then that could be apart of the problem. Are you using HWA? Because, if you aren't, then you should.

  5. #5
    Clicker Fusion 2.5

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    Yep. Definitely using HWA. And there's a lot of objects, but it also does it when there's not a lot of objects, and only those kind around. (The ForEach loop objects).

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    Actions loops, if i recall correctly wouldn't slow down the app nearly as much as fastloops would.

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