I have developed C++ multithreaded server for MooClick and want to update it for Lacewing. However, the docs I have found does not seem to be correct as for the headers.
It says that the message type is followed by the size, however:
11 /lenght is on the third byte
Name set request:
4 /name lenght is on the second byte
1 / I guess that is the type?
So obviously there is a difference so I would need to handle incoming connection request differently, but it looks weird. Also the docs says that server replies with 0 to connction request but it does not work if I send just one byte-0..