I made a game called Really Big Sky on Steam. It's a twin-stick shooter that I made with the Joystick2 object. For some reason it's not great at detecting players, especially when using a wireless adapter. I'm in the process of porting it to Clickteam's own XNA controller extension. It works great! But there's one big problem with it-
The vertical value of the right stick should go from -100 (top) to +100 (bottom).
But if you push straight down it inverts at +100, to -100. You can track it through +97, +98, +99, -100. So in my game if you try shooting straight down it actually shoots upwards!
And it can get really strange with two controllers!
1. One controller has the right stick vertically down but the bug returns a value of -100
2. Slowly rotate the right stick on a second controller, whenever the second controller's vertical value goes above 0, the first controller will fix itself and return a +100 value instead.
Is it possible to have this extension looked at and fixed?