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Thread: Xbox 360 controller bug

  1. #1
    Clicker Fusion 2.5 Developer

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    Exclamation Xbox 360 controller bug

    Hi all,
    I made a game called Really Big Sky on Steam. It's a twin-stick shooter that I made with the Joystick2 object. For some reason it's not great at detecting players, especially when using a wireless adapter. I'm in the process of porting it to Clickteam's own XNA controller extension. It works great! But there's one big problem with it-

    The vertical value of the right stick should go from -100 (top) to +100 (bottom).
    But if you push straight down it inverts at +100, to -100. You can track it through +97, +98, +99, -100. So in my game if you try shooting straight down it actually shoots upwards!


    And it can get really strange with two controllers!
    1. One controller has the right stick vertically down but the bug returns a value of -100
    2. Slowly rotate the right stick on a second controller, whenever the second controller's vertical value goes above 0, the first controller will fix itself and return a +100 value instead.

    Is it possible to have this extension looked at and fixed?
    Cheers
    -J

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    First of all, thank you for creating such an amazing game!
    Yes I will correct that, but I have to order a XBOX gamepad for my PC (I do not have the one I used to create the object any more). So this will certainly be done at the end of the week.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    Hi, I know this is a very old post but I have the exact same issue. I am building a 4-player game and everything worked great when I had only one player; however, when I created another active (for P2) that used the xbox controller 2, everything went nuts. Now whenever I aim down with the right stick (xbox control 1), it goes to -100 (instead of going to 100); I can start moving the stick down really slowly and I see that I can reach 98, 99 and then it jumps to -100.
    And for xbox controller 2 weird things happen too, it seems that when you add more than one active that uses the xbox controller extension, it messes everything up (at least for the right stick).

    Is there any way to fix this or a workaround?

    Thank you!

  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    What values are you using for the "Player Numbers" parameters?

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